Jumper tips
Jumper controls and tips: land safely and climb higher
Jumper handles the jumping for you. Steer with Left and Right or A/D, or hold the on-screen direction buttons. Line up with a solid platform before the character falls onto it. Brown platforms break without a bounce; cyan platforms move sideways.
Jumper controls on keyboard and phone
The character begins moving as soon as the game loads. Its first landing starts the bounce cycle. Up and Space do not trigger a jump. Your main task is choosing a landing and steering toward it.
Hold a direction while you need sideways movement, then release it. Pressing both directions together cancels sideways input. If the keys do not respond, click the game board to give it focus and try again.
| Action | Keyboard | Phone or tablet |
|---|---|---|
| Move left | Hold Left arrow or A | Hold the Left button |
| Move right | Hold Right arrow or D | Hold the Right button |
| Jump | Automatic after a solid landing | Automatic after a solid landing |
| Restart | Press R | Tap Restart |
Green, cyan, and brown platforms behave differently
A green platform stays in place and gives a normal bounce. A cyan platform moves left and right. Watch its direction before committing: the place it occupies when you start a jump may not be where it is when you land.
A brown platform breaks under the character without giving another bounce. Look for a solid landing below or beside it. Do not plan a route that depends on bouncing off a brown platform.
Land on the top of a platform while falling. Passing through it on the upward part of a jump does not trigger the next bounce. Keep clear of monsters when choosing a landing.
Release the direction before you overshoot
Choose the next platform while rising. Move toward it early, then use a short correction on the way down. Once the character is lined up, release the direction rather than holding it through the landing.
On a moving platform, aim for its expected position when the character arrives. If it is already near the edge of the board, allow for it reversing direction. A nearer stationary platform may be the safer route.
Use the connected edges and stronger bounces
The two sides of the screen connect. Move fully off the left side to appear on the right, or off the right to appear on the left. This can shorten a route to a platform near the opposite edge. Check the landing before crossing.
A grey spring on a regular green platform gives a higher bounce. Spring boots give six stronger bounces, including the bounce when you collect them. Blue-and-grey boots appear on the character while boosted bounces remain. Higher jumps give you more time to move sideways, but you still need a solid landing.
What raises the score and when to restart
The displayed score records the highest height reached during the current run. It does not fall when the character drops. Keep choosing reachable landings instead of crossing a large gap just to gain height quickly.
Falling below the board ends the run. Press R or choose Restart to reset the score and try again. This version does not save an unfinished run, so refreshing or returning later begins a fresh game.
Common questions
How do I jump in Jumper?
The character jumps automatically when it lands on a solid platform while falling. Use Left and Right or A/D to steer. Up and Space are not jump buttons.
Why does holding both directions stop sideways movement?
The controls cancel opposing directions. Release one key or direction button to move the other way.
Can I bounce off a brown platform?
No. Brown platforms break without giving a bounce. Choose a green or moving cyan platform for the next landing.
Does restarting keep my score?
No. Restart begins a new run with a score of zero. Jumper does not save the board or the current run for later.
Rules and sources
Examples checked against the game logic used on PCder. These tips explain decisions, not guaranteed outcomes.